Shada (webcast)

I had a bit of a mishap with this. After watching all of Real Time in one go, I was under the impression that this would be of a similar length, so I intended to do the same again. I therefore waited until an evening when I had enough time, only to discover that each part is in fact roughly the length of an average classic episode, so I had no choice but to treat it as an old six-parter. Consequently, there’s now been a fortnight between updates, and this project has needlessly stuttered for the first time.

As it turns out, I don’t really feel I have much to say now I’m back, as obviously I was already familiar with this story, but I must say that the animation was a huge improvement on the last effort. This was made just as web video was really taking off, and it’s probably only a couple of years ahead of its time. It was almost passable as full animation – nobody’s mouths moved and everyone glided around, but it was dynamic, busy and well directed within its limitations.

Lovely to hear Lalla Ward again, as an older and slightly wearier Romana. The presence of John Leeson meant that K-9 is a lot better here than he is in the abandoned TV version. Andrew Sachs made a great Skagra, but I don’t think any of the other guest cast matched the TV equivalent. Chronotis was nowhere near as loveable, and Wilkin really didn’t work as anything other than a posh old fruit.

I enjoyed Paul McGann, and as always I want there to be more McGann stuff to watch, but he’s at a little bit of a disadvantage on this occasion. For the sections that match what was filmed, his lines do little for me but conjure the memory of Tom Baker performing them. Tom and Douglas is a very special mix that’s hard to match.

Nevertheless, the continuity-mashing intro did a good job of establishing why McGann was taking part, and it was a very worthwhile stab at the story. The most interesting parts were obviously the bits that weren’t filmed back in the day, and it was great to finally experience any scenes that take place in somewhere other than the Professor’s room/TARDIS or the Think Tank. Interesting to note that a lot of the “location” sequences were dropped, but understandable considering how action-orientated they were. Well, if high-speed bicycle chases can be considered action-packed.

There were a few bits of the plot that didn’t seem to make as much sense this time around. I gave it the benefit of the doubt last time, because the thing was only half-finished, but even now I’m not quite clear on how exactly the Professor came back to life. Also, how come Skagra needed to sphere him on Shada when he’d already sphered him earlier? Ah well, Douglas’s plots don’t necessarily have to hold water; speaking of whom, I appreciated the little nods such as the Ford Prefect and the Nutrimat machine.

It was a fun thing to watch, although I am a bit fatigued by all this slightly crude animation. It feels like it did back in the day whenever I went through a telesnap-heavy patch. I must admit that the impetus to press on regardless has lessened now that I’m through all the proper episodes, but I’m sure it’ll come back as soon as Eccleston shows up. We’ll be back on track soon.


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