That was… unusual. Doctor Who as an adventure game show. A really, really cheap adventure game show. Michael Gough is entertaining as the eponymous Toymaker, but there’s a really odd atmosphere in this story. The Doctor states that he’s met the Toymaker before and knows all about him, but doesn’t choose to share any pertinent information with either his companions or the audience. It feels like you’re watching a sequel to a story that was never made.
I’m usually a fan of these anthology type serials, but this one was just too repetitive. Steven and Dodo have to do exactly the same thing for four weeks in a row, namely playing giant-sized board games in order to get to the TARDIS, which is then revealed to be a fake (except in the last episode). Meanwhile, The Doctor has to beat a logic game, despite having been made invisible and mute. This just struck me as a convenient way to give Hartnell another holiday, so I was startled to discover afterwards that the original intention was to use the invisibility as a means of recasting the lead. I mean, I know it’s going to happen soonish anyway, but imagine how different the following 50 years would be if this had have been how.
The games themselves are a mixture of The Adventure Game and 3-2-1. It was a nice touch to have the riddles appear as captions just before the credits each week, but let’s face it, they were largely rubbish. The last one was basically just “you have to win the game”.
Elsewhere, the small supporting cast, each playing a series of ever changing comedy grotesques, were good value. However, the main thing I’ll remember from this story is the moment in episode two where The King of Hearts does an “Eeny Meeny Miney Mo”, and I had to rewind to check that he’d just said what I thought he’d said. He had. He did the full Clarkson version. Wasn’t expecting that from any era of Doctor Who.